Monday, May 28, 2012

I'm back, as a freelancer that is


So I've been off the grid from this blog for a few months. Of course, with good reason. I was busy as finals were approaching in college, lots of projects and schoolwork, but lastly I was trying to establish myself as a freelancer. Luckily, all the things that I just listed worked out and I'm working as a freelancer for a site called GameZone. It's a really cool website and I'm excited that my work can contribute to its already existing awesomeness. I have some articles already posted on there with the addition of a game review. In addition, I'll also be writing a column called Nitpick on GameZone. It's a series of articles where I nitpick a small detail or feature from a game and hope to explain why it sucks and what can be done about it. Below are excerpts and links to my article - just click on the title - so check them out. I'm sure you'll like them.

Risen 2: Dark Waters Review

"Risen 2, despite its attempt to bring the pirate world to gamers, is a game that has a lot of potential on paper. However, its boring and unfulfilling combat combined with a poor leveling system leaves you wondering whether the game is even worth it. Fortunately, the entire experience isn't hampered thanks to its wondrous atmosphere, which helps to drive you through the dozens of hours the game offers."

Why Should you Care About Sequels?

"Sequels have been around for a long time. If you really think about it, many of the popular titles of today are sequels. Nintendo is one of the companies notorious for this. They have titles like Mario,Zelda, and Metroid, almost coming out on a regular basis — by regular, I mean forever."

Five Reasons Guild Wars 2 is Awesome

"Guild Wars 2 is a game that hardly needs an introduction. It's an MMORPG set to release this year and has been called many names: savior of the genre,WoW killer, the next big step, etc. It's hard to not think why, especially considering all the praise it's received from players who had the lucky chance to play the game."




"Oftentimes, developers make an announcement for a game to get the hype train going, only for fans to feel impatient until the game finally comes out. We've seen countless games that were announced many years prior to launch, such as Starcraft II andDiablo III. While it took a while for them to finally get a date, the following games haven't even been dated after years of being announced."

Nitpick: Invisible Walls

"Ever had a feeling where a greater force is at work when you're playing a video game? I'm not talking about a game out to get you or some divine controlling the machinations of your existence. What I'm talking about is a little annoyance called invisible walls. Now that I've made this clear, I 'm sure you understand exactly what I'm talking about. That feeling you get where you should be able to walk or run past a certain point but the game doesn't let you."

Nitpick: Artificial Intelligence or Artificial Stupidity?

"Something that I've expected to improve this generation, compared to its predecessor, is the complexity of artificial intelligence (AI). To be more specific though, I'm talking about actual intelligence and the realistic responses that characters can provide in-game. This means that if I hit someone I expect him or her to be angry. If I give a gift they should give a response that shows pleasure or displeasure, depending on the gift of course. However, these are mere expectations, and just that – nothing more or less"