Hey guys. It's been a bit over a month and I've had a lot happen. Of course I am always writing articles for GameZone and busy with other things such as helping The Gaming Vault and RPG Site - places where you should check out for gaming related stuff. Having said that, I recently had the opportunity to also get a chance to do some surprising stuff, but check it out below. The list below is a compilation of all my work at GameZone and TGV in the past month. Click on the title and read the full articles! Enjoy!
Unchained Blades Review
"Unchained Blades is the latest JRPG localization from XSEED, however, for a system that is slowly dying does this game deserve your chance? Its anime aesthetic and notable work from certain people may entice but sadly that’s all it is. On paper the game’s ideas are cool and neat but the execution just isn’t there."
Magic: The Gathering - Duels of the Planeswalker 2013 Review
"Magic: The Gathering has been around for over a decade and it’s not hard to believe that a video game featuring online support would be released. Having been out nearly every year, out comes this year’s version of Duels of the Planeswalker. The game captures the spirit of magic successfully while adding an abundance of features that keep your attention but should you buy into the mystical world that the game has to offer or should you cast it aside?"
Nitpick: Am I Gliding or Walking?
"Hover boots. Do you guys remember them? I do. For those of you who don't know, Hover Boots were an equipable item that Link can find in The Legend of Zelda: Ocarina of Time. It was quite nifty as you could glide across large gaps of open space without fear of falling down. This was most useful in the Shadow Temple. The animation was quite slick and you could distinctly tell if you were gliding or not since the walking animation made it seem like your feet made contact with the ground."
Nitpick: Quantitative Difficulty
"After a long period of being unable to do what I want freely for most of the time, I had the opportunity to just plop down and enjoy Diablo III. Ironically, I wasn't particularly enjoying it, but moreso just frustrated at the game's poor design choices. I'm sure that gamers will testify that difficulty is one of the greatest appeal of a video game. If a game was not challenging then there is no sense of achievement or accomplishment. Having said that, difficulty is not the sole aspect of a video game, but one of the inner-workings that enhances the experience. Not only that but varying difficulty helps to increase the longevity of said video game. All in all, difficulty has proven time and time again to be a benefit to both gamers and video games."
Nitpick: Teach You to Play, it Does Not
"This week in Nitpick, we’ll look at a game that’s causing a storm in the e-sports community: League of Legends. Perhaps you’re familiar with this game, and if you’re not, where have you been? E-sports has been on the rise for many years, but with the recent introduction of Starcraft II and League of Legends, it’s grown considerably in a short span of time. As great as e-sports is, that’s not what I want to talk about. Instead, I want to talk about the learning curve and the methods the game uses, or doesn’t use, to teach its players about the intricacies of the game."
A long time ago in a galaxy free, free to play
"It hasn’t been a year since Star Wars: The Old Republic made its official launch, but the game has lost a considerable amount of subscribers. In addition, Bioware and EA have recently opted to include a free trial period up to level 15 and have considered going free-to-play as a way of keeping up with the dynamic progression of the MMO model. While they may not currently be ready to go free-to-play, the idea isn’t terrible. Far from it, since the two companies can greatly benefit from implementing the free-to-play model; they will be able to deploy microtransactions to make a profit, as well as having the freedom to create content as they please."
More than a blog post, more than a company
"In a time where video game companies are so focused on making a profit or ways to money pinch you, it’s hard to find one that actually cares about its fans and communities. Companies such as Capcom find ways to get more money by locking content on discs or sell costumes at absurd prices. Others such as Activision overcharge its customers with expensive map packs. In light of this it’s refreshing to know that not all companies are like this and actually try to communicate with its fans. ArenaNet is one such company."
Procedural Rhetoric of Deus Ex: Human Revolution
"Deus Ex: Human Revolution is a game brimming with content, ideas, and philosophies. In a way, the game can be presented as more of a personal journey where you choose, both in gameplay and in narrative. Sure, its RPG attributes lend a hand in making choice a prominent aspect of the game, but it’s more than that. Video games reach a higher level of entertainment and intelligence when it creatively combines gameplay and the message it’s trying to portray. However, what does all of this mumbo jumbo mean? Deus Ex: Human Revolution is game telling a deeper message to its audience through its gameplay and the premise of the plot: human augmentation."
RTX 2012: Halo 4 Multiplayer Impressions
"During my stay at the first day of RTX 2012, I had the lovely opportunity to check out Halo 4. Sadly I could only have one go at it since the line was so absurdly long but fortunately my game lasted a good 10 minutes. In the game I played I was in a new playmode called Regicide where players in the map must kill the king, which gives you points. However, you’re not just limited to killing the king. You can kill others who isn’t a king but it will reward you with less points. By killing the king though you will eventually be on the road to becoming a king and you will be hunted more easily since you are constantly revealed on the map."